(iTers News) -SensoMotoric Instruments (SMI) of Germany unveils a new generation of 3D eye-tracking glass, setting a new milestone for 3D motion-detecting technology.

Powered by what’s trademarked as ActiveEye technology from Volfoni, the new smart glasses combine mobile eye tracking with realistic 3D user experiences, allowing users to see objects both in a virtual 3D environment and a real time 3D gazing interaction.

For example, users can navigate through virtual urban spaces, or looking at 3D product designs, while enjoying a real–time 3D experience.

Applications are ranging from virtual avatars or 3D gaming applications to product desings in a3 D virtual environment.

The working theory is straightforward. Users can wear the Eye Tracking Glass as if they take on a normal pair of glasses. Eye tracking is accomplished by two small cameras on the rim of the glasses, while a scene camera records the field of view of the user.

For real 3D experience of the wearer and full immersion into the virtual environment, active stereo glasses using Volfoni’s ActiveEye engine are integrated with the eye tracking hardware.

The eye tracker also detects the eye distance of the wearer by measuring the eyes' vergence, which allows to optimize the 3D experience for individual physiognomies.

Users can add a head-and motion-tracking engine, too. Developed by Advanced Realtime Tracking GmbH, the SMI 6D Head Tracking Package is placed on the glasses in order to measure the position and orientation of the wearer´s head within a defined space.

The result: 6D gaze vectors on objects are calculated automatically and virtual content can be presented in real-time dependent on the gaze interaction of the user with the environment. The eye tracking system supports leading head and motion tracking technologies such as A.R.T., Vicon, WorldViz and Kinect via its VRPN interface.

Ingmar Gutberlet, Director of Sales & Marketing, SensoMotoric Instruments: "This trend-setting development achieved in close collaboration with our partners will help to advance user experience testing in virtual spaces prior to realization of cost-intensive projects. Moreover, eye control with real 3D experience will add another level of entertainment to consumer applications such as video games."

(Photo & Video Credit:  SensoMotoric Instruments)

저작권자 © KIPOST(키포스트) 무단전재 및 재배포 금지